Laying Out The Apocalypse

Wastewalker has taken a number of years now of development, in part due to its status as a side gig. On a daily basis, I run a game store with my wife and friend and I program software for the store. As a part of all of that, I’ve written a pretty reasonable amount of software for use with Wastewalker as well. Today’s post is more or less just showing off some work going on to layout the book.

InDesign CS5 and an angry shop-keeper, courtesy of JE Sheilds!

The lion’s share of the content exists right now in spreadsheets and databases, making it somewhat quick to edit, add to, subtract from, and update. Ideally, as things solidify, I’ll be able to offer an SRD-like package of the content, all prepped, ready, linked, formatted, the whole nine yards. Today? Its helping me with the prep for the book.

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Welcome, to Wastewalker!

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Welcome everyone to a broader, public, debut of my latest project, the Wastewalker Roleplaying Game!

Wastewalker is a 10-level system and setting hack for the Starfinder Roleplaying Game developed by myself, Nate Petersen, over the last 9 years (!!). I am a big fan of the Fallout computer and console game franchise, along with a lot of the aesthetics that make the title’s alternate universe up. As a longtime role player, game writer, and tinkerer I set out to build out my own sandbox to play in. Its taken a long time; when I began the work in 2013, I was adapting and overhauling the original Paizo Pathfinder Roleplaying Game. In the years since, we have seen multiple entries now to the Fallout franchise, an explosion of post-apocalyptic genre releases including the return of the Wasteland franchise, and the expansion of Paizo’s offerings to include the sci-fi system Starfinder!

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